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Wearable Interaction

Wearable Interaction PDF Author: Vivian Genaro Motti
Publisher: Springer Nature
ISBN: 3030271110
Category : Computers
Languages : en
Pages : 196

Book Description
This book offers the reader a comprehensive view of the design space of wearable computers, cutting across multiple application domains and interaction modalities. Besides providing several examples of wearable technologies, Wearable Interaction illustrates how to create and to assess interactive wearables considering human factors in design decisions related to input entry and output responses. The book also discusses the impacts of form factors and contexts of use in the design of wearable interaction. Miniaturized components, flexible materials, and sewable electronics toolkits exemplify advances in technology that facilitated the design and development of wearable technologies. Despite such advances, creating wearable interfaces that are efficient is still challenging. The new affordances of on-body interfaces require the consideration of new interaction paradigms, so that the design decisions for the user interaction take into account key limitations in the interaction surfaces of wearables concerning input entry, processing power for output responses, and in the time and attention that wearers dedicate to complete their interaction. Under such constraints, creating interfaces with high usability levels is complex. Also, because wearables are worn continuously and in close contact with the human body, on-body interfaces must be carefully designed to neither disturb nor overwhelm wearers. The context of use and the potential of wearable technologies must be both well understood to provide users with relevant information and services using appropriate approaches and without overloading them with notifications. Wearable Interaction explains thoroughly how interactive wearables have been created taking into account the needs of end users as well as the vast potential that wearable technologies offer. Readers from academia, industry or government will learn how wearables can be designed and developed to facilitate human activities and tasks across different sectors.

Wearable Interaction

Wearable Interaction PDF Author: Vivian Genaro Motti
Publisher: Springer Nature
ISBN: 3030271110
Category : Computers
Languages : en
Pages : 196

Book Description
This book offers the reader a comprehensive view of the design space of wearable computers, cutting across multiple application domains and interaction modalities. Besides providing several examples of wearable technologies, Wearable Interaction illustrates how to create and to assess interactive wearables considering human factors in design decisions related to input entry and output responses. The book also discusses the impacts of form factors and contexts of use in the design of wearable interaction. Miniaturized components, flexible materials, and sewable electronics toolkits exemplify advances in technology that facilitated the design and development of wearable technologies. Despite such advances, creating wearable interfaces that are efficient is still challenging. The new affordances of on-body interfaces require the consideration of new interaction paradigms, so that the design decisions for the user interaction take into account key limitations in the interaction surfaces of wearables concerning input entry, processing power for output responses, and in the time and attention that wearers dedicate to complete their interaction. Under such constraints, creating interfaces with high usability levels is complex. Also, because wearables are worn continuously and in close contact with the human body, on-body interfaces must be carefully designed to neither disturb nor overwhelm wearers. The context of use and the potential of wearable technologies must be both well understood to provide users with relevant information and services using appropriate approaches and without overloading them with notifications. Wearable Interaction explains thoroughly how interactive wearables have been created taking into account the needs of end users as well as the vast potential that wearable technologies offer. Readers from academia, industry or government will learn how wearables can be designed and developed to facilitate human activities and tasks across different sectors.

Encyclopedia of Human Computer Interaction

Encyclopedia of Human Computer Interaction PDF Author: Ghaoui, Claude
Publisher: IGI Global
ISBN: 1591407982
Category : Computers
Languages : en
Pages : 780

Book Description
Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras

Advances in Human Factors in Wearable Technologies and Game Design

Advances in Human Factors in Wearable Technologies and Game Design PDF Author: Tareq Ahram
Publisher: Springer
ISBN: 3319606395
Category : Technology & Engineering
Languages : en
Pages : 268

Book Description
This book focuses on the human aspects of wearable technologies and game design, which are often neglected. It shows how user centered practices can optimize wearable experience, thus improving user acceptance, satisfaction and engagement towards novel wearable gadgets. It describes both research and best practices in the applications of human factors and ergonomics to sensors, wearable technologies and game design innovations, as well as results obtained upon integration of the wearability principles identified by various researchers for aesthetics, affordance, comfort, contextual-awareness, customization, ease of use, ergonomy, intuitiveness, obtrusiveness, information overload, privacy, reliability, responsiveness, satisfaction, subtlety, user friendliness and wearability. The book is based on the AHFE 2017 Conferences on Human Factors and Wearable Technologies and AHFE 2017 Conferences on Human Factors and Game Design, held on July 17-21, 2017, in Los Angeles, California, USA, and addresses professionals, researchers, and students dealing with the human aspects of wearable, smart and/or interactive technologies and game design research.

Wearable Sensors

Wearable Sensors PDF Author: Edward Sazonov
Publisher: Elsevier
ISBN: 0124186661
Category : Technology & Engineering
Languages : en
Pages : 656

Book Description
Written by industry experts, this book aims to provide you with an understanding of how to design and work with wearable sensors. Together these insights provide the first single source of information on wearable sensors that would be a valuable addition to the library of any engineer interested in this field. Wearable Sensors covers a wide variety of topics associated with the development and application of various wearable sensors. It also provides an overview and coherent summary of many aspects of current wearable sensor technology. Both industry professionals and academic researchers will benefit from this comprehensive reference which contains the most up-to-date information on the advancement of lightweight hardware, energy harvesting, signal processing, and wireless communications and networks. Practical problems with smart fabrics, biomonitoring and health informatics are all addressed, plus end user centric design, ethical and safety issues. Provides the first comprehensive resource of all currently used wearable devices in an accessible and structured manner. Helps engineers manufacture wearable devices with information on current technologies, with a focus on end user needs and recycling requirements. Combines the expertise of professionals and academics in one practical and applied source.

Wearable Electronics and Photonics

Wearable Electronics and Photonics PDF Author: Xiaoming Tao
Publisher: Elsevier
ISBN: 1845690443
Category : Technology & Engineering
Languages : en
Pages : 256

Book Description
Integrating electronics into clothing is a major new concept, which opens up a whole array of multi-functional, wearable electro-textiles for sensing/monitoring body functions, delivering communication facilities, data transfer, individual environment control, and many other applications. With revolutionary advancements occurring at an unprecedented rate in many fields of science and electronics the possibilities offered by wearable technologies are tremendous and widespread. These advancements will transform the world and will soon begin to permeate into commercial products. The first section of the book discusses the materials and devices used in the field, including electro-statically generated nanofibres, electroceramic fibres and composites and electroactive fabrics. It summarizes recent developments in electrically conductive fabric structures and puts together a few theoretical treatments of the electro-mechanical properties of various fabric structures. The next section reviews topics related to wearable photonics such as fibre optic sensors and integrated smart textile structures, the developments in various flexible photonic display technologies as well as looking at current communication apparel and optical fibre fabric displays. Next the book focuses on integrated structures and system architectures. Finally the issues facing a fashion designer working with wearables are explored. Wearable electronics and photonics covers many aspects of the cutting-edge research and development into this exciting field and provides a window through which only a small portion of the exciting emerging technology can be seen. With contributions from a panel of international experts in the field this is an essential guide for all electrical, textile and biomedical engineers as well as academics and fashion designers. Stay one step ahead of the industry on this hot topic Evaluates the major new concept of integrating electronics into clothing Explores future trends for fashion and specialist clothing

User Interfaces for Wearable Computers

User Interfaces for Wearable Computers PDF Author: Hendrik Witt
Publisher: Springer Science & Business Media
ISBN: 3835192329
Category : Computers
Languages : en
Pages : 273

Book Description
Hendrik Witt examines user interfaces for wearable computers and analyses the challenges imposed by the wearable computing paradigm through its dual-task character. He introduces a special software tool as well as the “HotWire” evaluation method to facilitate user interface development and evaluation. Based on the results of different end-user experiments conducted to study the management of interruptions with gesture and speech input in a wearable computing scenario, the author derives design guidelines and general constraints for forthcoming interface designs.

Human Factors and Wearable Technologies

Human Factors and Wearable Technologies PDF Author: Tareq Ahram and Christianne Falcão
Publisher: AHFE International
ISBN: 1958651613
Category : Technology & Engineering
Languages : en
Pages : 135

Book Description
Proceedings of the 14th International Conference on Applied Human Factors and Ergonomics (AHFE 2023), July 20–24, 2023, San Francisco, USA

Wearable Android

Wearable Android PDF Author: Sanjay M. Mishra
Publisher: John Wiley & Sons
ISBN: 111905110X
Category : Technology & Engineering
Languages : en
Pages : 280

Book Description
Software Development/Mobile/Android/Wearable/Fitness Build "Wearable" Applications on the Android Wear and Google Fit Platforms This book covers wearable computing and wearable application development particularly for Android Wear (smartwatches) and Google Fit (fitness sensors). It provides relevant history, background and core concepts of wearable computing and ubiquitous computing, as a foundation for designing/developing applications for the Android Wear and Google Fit platforms. This book is intended for Android wearable enthusiasts, technologists and software developers. Gain insight into “wearables” in the modern consumer ecosystem of a multitude of devices, ubiquitous computing, cloud computing and intelligent personal assistants Learn the Android Wear and Google Fit APIs and jump-start hands-on development including: setting up an Android development environment suitable for Android Wear and Google Fit , setting up smartwatch and fitness devices for development and debugging , writing applications that install and execute on Android Wear (smartwatch) devices , and applications that run on your handheld Android devices and find and connect to fitness sensors and access fitness data, and more Catch up with the new Android 5.0 “Lollipop”, Android Studio and the gradle based build system Learn how to write applications for smart watches and fitness sensors on the Android/Google ecosystem. “Sanjay’s tome provides a comprehensive and timely treatment of the essential points of current Wearable technology and Android Wearable development techniques. The easygoing and comprehensive examples make this book a joy to discover and a delight to peruse. Highly recommended!” - Rudi Cilibrasi, Computer Scientist “The text provides a rich and immersive overview of the field of Wearable computing that is solidified by the impressive set of examples. I was simultaneously entertained as well as educated, and would highly recommend this book to anyone that is looking to get started with Wearables.” - Nathan Blair, Software Engineer & Entrepreneur Sanjay M. Mishra began programming in C on various flavors of Unix in the early 1990s. Over the years he has developed diverse software systems spanning web applications and services, messaging, VoIP, NoSQL databases, as well as mobile and embedded platforms. He has worked for companies such as Intertrust, Eyecon Technologies, CallSource, nVoc (formerly Sandcherry, Inc.) and the Starz Entertainment group.

Human-Computer Interaction – INTERACT 2015

Human-Computer Interaction – INTERACT 2015 PDF Author: Julio Abascal
Publisher: Springer
ISBN: 3319227238
Category : Computers
Languages : en
Pages : 686

Book Description
The four-volume set LNCS 9296-9299 constitutes the refereed proceedings of the 15th IFIP TC13 International Conference on Human-Computer Interaction, INTERACT 2015, held in Bamberg, Germany, in September 2015. The 74 full and short papers and 4 organizational overviews, 2 panels, 6 tutorials, and 11 workshops included in the fourth volume are organized in topical sections on tangible and tactile interaction; tools for design; touch and haptic; user and task modelling; visualization; visualization 3D; visualization in virtual spaces; wearable computing; demonstrations; and interactive posters.

Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices

Universal Access in Human-Computer Interaction. Methods, Techniques, and Best Practices PDF Author: Margherita Antona
Publisher: Springer
ISBN: 3319402501
Category : Computers
Languages : en
Pages : 498

Book Description
The three-volume set LNCS 9737-9739 constitutes the refereed proceedings of the10th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2016, held as part of the 10th International Conference on Human-ComputerInteraction, HCII 2016, in Toronto, ON, Canada in July 2016, jointly with 15other thematically similar conferences. The total of 1287 papers presented at the HCII 2016 conferences were carefully reviewed and selected from 4354 submissions. The papers included in the three UAHCI 2016 volumes address the following major topics: novel approaches to accessibility; design for all and eInclusion best practices; universal access in architecture and product design; personal and collective informatics in universal access; eye-tracking in universal access; multimodal and natural interaction for universal access; universal access to mobile interaction; virtual reality, 3D and universal access; intelligent and assistive environments; universal access to education and learning; technologies for ASD and cognitive disabilities; design for healthy aging and rehabilitation; universal access to media and games; and universal access to mobility and automotive.