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Games and Visual Culture in the Middle Ages and the Renaissance

Games and Visual Culture in the Middle Ages and the Renaissance PDF Author: Vanina Kopp
Publisher:
ISBN: 9782503588728
Category :
Languages : en
Pages : 356

Book Description
During the Middle Ages and the Renaissance, games were not an idle pastime, but were in fact important tools for exploring, transmitting, enhancing, subverting, and challenging social practices and their rules. Their study, through both visual and material sources, offers a unique insight into medieval and early modern gaming culture, shedding light not only on why, where, when, with whom and in what conditions and circumstances people played games, but also on the variety of interpretations that they had of games and play. Representations of games, and of artefacts associated with games, also often served to communicate complex ideas on topics that ranged from war to love, and from politics to theology.00This volume offers a particular focus onto the type of games that required little or no physical exertion and that, consequently, all people could enjoy, regardless of age, gender, status, occupation, or religion. The representations and artefacts discussed here by contributors, who come from varied disciplines including history, literary studies, art history, and archaeology, cover a wide geographical and chronological range, from Spain to Scandinavia to the Ottoman Turkey and from the early medieval period to the seventeenth century and beyond. Far from offering the ?last word? on the subject, it is hoped that this volume will encourage further studies.

Games and Visual Culture in the Middle Ages and the Renaissance

Games and Visual Culture in the Middle Ages and the Renaissance PDF Author: Vanina Kopp
Publisher:
ISBN: 9782503588728
Category :
Languages : en
Pages : 356

Book Description
During the Middle Ages and the Renaissance, games were not an idle pastime, but were in fact important tools for exploring, transmitting, enhancing, subverting, and challenging social practices and their rules. Their study, through both visual and material sources, offers a unique insight into medieval and early modern gaming culture, shedding light not only on why, where, when, with whom and in what conditions and circumstances people played games, but also on the variety of interpretations that they had of games and play. Representations of games, and of artefacts associated with games, also often served to communicate complex ideas on topics that ranged from war to love, and from politics to theology.00This volume offers a particular focus onto the type of games that required little or no physical exertion and that, consequently, all people could enjoy, regardless of age, gender, status, occupation, or religion. The representations and artefacts discussed here by contributors, who come from varied disciplines including history, literary studies, art history, and archaeology, cover a wide geographical and chronological range, from Spain to Scandinavia to the Ottoman Turkey and from the early medieval period to the seventeenth century and beyond. Far from offering the ?last word? on the subject, it is hoped that this volume will encourage further studies.

Thresholds of Medieval Visual Culture

Thresholds of Medieval Visual Culture PDF Author: Elina Gertsman
Publisher: Boydell Press
ISBN: 1843836971
Category : Architecture
Languages : en
Pages : 410

Book Description
Interdisciplinary approaches to the material culture of the middle ages, from illuminated manuscripts to church architecture.

French Visual Culture and the Making of Medieval Theater

French Visual Culture and the Making of Medieval Theater PDF Author: Laura Weigert
Publisher: Cambridge University Press
ISBN: 1316412121
Category : History
Languages : en
Pages : 311

Book Description
This book revives what was unique, strange and exciting about the variety of performances that took place in the realms of the French kings and Burgundian dukes. Laura Weigert brings together a wealth of visual artifacts and practices to explore this tradition of late medieval performance located not in 'theaters' but in churches, courts, and city streets and squares. By stressing the theatricality rather than the realism of fifteenth-century visual culture and the spectacular rather than the devotional nature of its effects, she offers a new way of thinking about late medieval representation and spectatorship. She shows how images that ostensibly document medieval performance instead revise its characteristic features to conform to a playgoing experience that was associated with classical antiquity. This retrospective vision of the late medieval performance tradition contributed to its demise in sixteenth-century France and promoted assumptions about medieval theater that continue to inform the contemporary disciplines of art and theater history.

The Fantasy of the Middle Ages

The Fantasy of the Middle Ages PDF Author: Larisa Grollemond
Publisher: Getty Publications
ISBN: 1606067583
Category : Art
Languages : en
Pages : 150

Book Description
This abundantly illustrated book is an illuminating exploration of the impact of medieval imagery on three hundred years of visual culture. From the soaring castles of Sleeping Beauty to the bloody battles of Game of Thrones, from Middle-earth in The Lord of the Rings to mythical beasts in Dungeons & Dragons, and from Medieval Times to the Renaissance Faire, the Middle Ages have inspired artists, playwrights, filmmakers, gamers, and writers for centuries. Indeed, no other historical era has captured the imaginations of so many creators. This volume aims to uncover the many reasons why the Middle Ages have proven so flexible—and applicable—to a variety of modern moments from the eighteenth through the twenty-first century. These “medieval” worlds are often the perfect ground for exploring contemporary cultural concerns and anxieties, saying much more about the time and place in which they were created than they do about the actual conditions of the medieval period. With over 140 color illustrations, from sources ranging from thirteenth-century illuminated manuscripts to contemporary films and video games, and a preface by Game of Thrones costume designer Michele Clapton, The Fantasy of the Middle Ages will surprise and delight both enthusiasts and scholars. This title is published to accompany an exhibition at the J. Paul Getty Museum at the Getty Center from June 21–September 11, 2022.

Art and Identity

Art and Identity PDF Author: Sandra Cardarelli
Publisher: Cambridge Scholars Publishing
ISBN: 9781443836289
Category : Art and society
Languages : en
Pages : 0

Book Description
This book provides a fully contextualised overview on aspects of visual culture, and how this was the product of patronage, politics, and religion in some European countries between the 13th and 17th centuries. The research that is showcased here offers new perspectives on the conception, production and reception of artworks as a means of projecting core values, ideals, and traditions of individuals, groups, and communities. This volume features contributions from established scholars and new researchers in the field, and examines how art contributed to the construction of identities by means of new archival research and a thorough interdisciplinary approach. The authors suggest that the use of conventions in style and iconography allowed the local and wider community to take part in rituals and devotional practices where these works were widely recognized symbols. However, alongside established traditions, new, ad-hoc developments in style and iconography were devised to suit individual requirements, and these are fully discussed in relevant case-studies. This book also contributes to a new understanding of the interaction between artists, patrons, and viewers in Medieval and Renaissance times.

The Fantasy of the Middle Ages

The Fantasy of the Middle Ages PDF Author: Larisa Grollemond
Publisher: Getty Publications
ISBN: 1606067583
Category : Art
Languages : en
Pages : 150

Book Description
This abundantly illustrated book is an illuminating exploration of the impact of medieval imagery on three hundred years of visual culture. From the soaring castles of Sleeping Beauty to the bloody battles of Game of Thrones, from Middle-earth in The Lord of the Rings to mythical beasts in Dungeons & Dragons, and from Medieval Times to the Renaissance Faire, the Middle Ages have inspired artists, playwrights, filmmakers, gamers, and writers for centuries. Indeed, no other historical era has captured the imaginations of so many creators. This volume aims to uncover the many reasons why the Middle Ages have proven so flexible—and applicable—to a variety of modern moments from the eighteenth through the twenty-first century. These “medieval” worlds are often the perfect ground for exploring contemporary cultural concerns and anxieties, saying much more about the time and place in which they were created than they do about the actual conditions of the medieval period. With over 140 color illustrations, from sources ranging from thirteenth-century illuminated manuscripts to contemporary films and video games, and a preface by Game of Thrones costume designer Michele Clapton, The Fantasy of the Middle Ages will surprise and delight both enthusiasts and scholars. This title is published to accompany an exhibition at the J. Paul Getty Museum at the Getty Center from June 21–September 11, 2022.

Toward a Global Middle Ages

Toward a Global Middle Ages PDF Author: Bryan C. Keene
Publisher: Getty Publications
ISBN: 160606598X
Category : Art
Languages : en
Pages : 300

Book Description
This important and overdue book examines illuminated manuscripts and other book arts of the Global Middle Ages. Illuminated manuscripts and illustrated or decorated books—like today’s museums—preserve a rich array of information about how premodern peoples conceived of and perceived the world, its many cultures, and everyone’s place in it. Often a Eurocentric field of study, manuscripts are prisms through which we can glimpse the interconnected global history of humanity. Toward a Global Middle Ages is the first publication to examine decorated books produced across the globe during the period traditionally known as medieval. Through essays and case studies, the volume’s multidisciplinary contributors expand the historiography, chronology, and geography of manuscript studies to embrace a diversity of objects, individuals, narratives, and materials from Africa, Asia, Australasia, and the Americas—an approach that both engages with and contributes to the emerging field of scholarly inquiry known as the Global Middle Ages. Featuring more than 160 color illustrations, this wide-ranging and provocative collection is intended for all who are interested in engaging in a dialogue about how books and other textual objects contributed to world-making strategies from about 400 to 1600.

A Cultural History of Sport in the Renaissance

A Cultural History of Sport in the Renaissance PDF Author: Alessandro Arcangeli
Publisher: Bloomsbury Publishing
ISBN: 1350283045
Category : History
Languages : en
Pages : 257

Book Description
A Cultural History of Sport in the Renaissance covers the period 1450 to 1650. Outwardly, Renaissance sports resembled their medieval forebears, but the incorporation of athletics into the educational curriculum signalled a change. As part of the scientific revolution, sport now became the object of intellectual analysis. Numerous books were written on the medical benefits of sport and on the best way to joust, fence, train horses and ride, play ball games, swim, practice archery, wrestle, or become an acrobat. Sport became the visible sign of the mind's control over the physical body, such control often becoming an end in itself with some sports shaped more by decorum than exercise. The 6 volume set of the Cultural History of Sport presents the first comprehensive history from classical antiquity to today, covering all forms and aspects of sport and its ever-changing social, cultural, political, and economic context and impact. The themes covered in each volume are the purpose of sport; sporting time and sporting space; products, training and technology; rules and order; conflict and accommodation; inclusion, exclusion and segregation; minds, bodies and identities; representation. Alessandro Arcangeli is Associate Professor at the University of Verona, Italy. Volume 3 in the Cultural History of Sport set General Editors: Wray Vamplew, Mark Dyreson, and John McClelland

Medieval Art

Medieval Art PDF Author: Veronica Sekules
Publisher: Oxford University Press
ISBN: 9780192842411
Category : Art
Languages : en
Pages : 246

Book Description
This refreshing new look at Medieval art conveys a very real sense of the impact of art on everyday life in Europe from 1000 to 1500. It examines the importance of art in the expression and spread of knowledge and ideas, including notions of the heroism and justice of war, and the dominant view of Christianity. Taking its starting point from issues of contemporary relevance, such as the environment, the identity of the artist, and the position of women, the book also highlights the attitudes and events specific to the sophisticated visual culture of the Middle Ages, and goes on to link this period to the Renaissance. The fascinating question of whether commercial and social activities between countries encouraged similar artistic taste and patronage, or contributed to the defining of cultural difference in Europe, is fully explored.

Journey Among Dervishes Between Past and Present

Journey Among Dervishes Between Past and Present PDF Author: AA: VV:
Publisher: Mimesis
ISBN: 8869774716
Category : Social Science
Languages : en
Pages : 257

Book Description
The present book intends to invite readers on a multi-dimensional and multifaceted journey meeting dervishes in different places and environments of the Muslim world; its peculiarity is to bring together a classical orientalist approach, based on texts and written documents, with the approach typical of Anthropology, Ethnography and Ethnomusicology, based on research in the field and oral sources: the ethnographic study of the present sheds new light on practices, methods and theories exposed in treatises of the Past while, at the same time, practices of the present may be clarified and illuminated by the study of ancient Sufi texts and authors. These different approaches want to draw attention to the multiple dimensions embraced by “tasawwuf” (Sufism) both in its historical and social context and in its nontemporal aspect, concerning spirituality and the ways the latter is conveyed and transmitted, both in the past and present.